![]() ![]() However, since in PG scenarios, you’re almost always up agains a vastly superior opposition that you have to wear down, you’ll usually try to dispose of enemy units in one turn. ![]() Which stems not from smarter decisions or better strategies (both of which have been implemented, though), but solely from the fact that the author updated the underlying system for reinforcements.Īppearently, those were “free” to the AI in PG, and this was changed so the AI now has to pay for reinforcements, but gets assigned a handsome sum of prestige each turn intended to be used for this purpose. In my eyes, the biggest weakness of the game is it’s increased difficulty. ![]() Yeah, this is a pretty awesome and faithful remake - I’d linked to it recently myself in the Grogrnard thread, I think.
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